Render runtime 2.0
A tiny renderer for product pages. Ship an interactive object in under 40 kB, with no model files and no loading spinner.
A quiet product hero beside a square panel built on the dither-form background component: a live WebGL raymarch of a 3D torus with orbiting blobs, printed with 1-bit ordered dithering at a chunky pixel size and tilting toward the cursor. An eyebrow, a headline, an intro and two Arrow Pill buttons sit on the left. Every render setting passes through the form prop; ink and paper follow the theme tokens, it pauses offscreen and holds a still frame for reduced motion.
A split product hero: eyebrow, headline, intro and 2 Arrow Pill buttons on the left, and a square panel on the right where the dither-form component raymarches a 3D shape in WebGL and prints it with 1-bit ordered dithering. The panel wipes open from the top while the copy rises in.
Upgrade to Pro
Pro blocks install through the shadcn CLI with your license key and ship their full source. Docs and live previews stay open to everyone, so you can read every block's details first.
Swap YOUR_EMAIL and YOUR_KEY for the email and license key on your account. Find your license key on your account page.
Radix flavor
npx shadcn add "https://ui.beste.co/r/hero200?email=YOUR_EMAIL&license_key=YOUR_KEY"Base UI flavor
npx shadcn add "https://ui.beste.co/r-base/hero200?email=YOUR_EMAIL&license_key=YOUR_KEY"This installs the block to components/beste/block/hero200.tsx plus the dither-form background and the button23 button it uses.
The installed file exports hero200Demo alongside the block: the exact props behind the preview above. Spread it to get a working hero in one line.
import { Hero200, hero200Demo } from "@/components/beste/block/hero200";
export default function Page() {
return <Hero200 {...hero200Demo} />;
}Then replace the demo with your own props. Written out, a trimmed setup looks like this:
import { Hero200 } from "@/components/beste/block/hero200";
export default function Page() {
return (
<Hero200
eyebrow="Render runtime 2.0"
heading="Real-time 3D in one bit of color."
description="A tiny renderer for product pages. Ship an interactive object in under 40 kB, with no model files and no loading spinner."
buttons={[
{ label: "Start rendering", href: "/start" },
{ label: "Read the docs", href: "/docs" },
]}
form={{
inkColor: "var(--foreground)",
paperColor: "var(--background)",
pixelSize: 3,
shape: "torus",
pattern: "bayer8",
}}
/>
);
}| Prop | Type | Default | Description |
|---|---|---|---|
eyebrow | string | – | Small muted line above the headline |
heading | string | – | Headline, rendered as the page h1 |
description | string | – | Intro paragraph under the headline |
buttons | ActionButton[] | [] | Arrow Pill buttons; the first is dark, the rest outline, all pointing right |
form | Omit<DitherFormProps, "className" | "children"> | – | Forwarded to the DitherForm component: ink and paper colors, pixel size, shape, dither pattern, exposure, backdrop, speed and tilt |
className | string | – | Extra classes for the outer <section> |
type ActionButton = {
label: string;
href: string;
};aspect-square and reveals with a clipPath wipe from inset(0 0 100% 0) over 1.2s; with reduced motion it starts fully open.DitherForm renders in WebGL, tilts the shape toward the cursor, pauses through an IntersectionObserver and on hidden tabs, and holds a still frame under prefers-reduced-motion.inkColor.var(--foreground) and var(--background) as ink and paper, as the demo does, makes the render follow the theme in light and dark mode.lg.