Artist Room Index

(Three rooms)

One artist to a room, in the order you would meet them.

Room one

Hélène Marchal

Letterforms cut, printed and hung at the size they were drawn.

Room two

Nadia Brühl

Cloth and thread, kept at the stage before anything is finished.

Room three

Idris Kane

Surfaces enlarged until the material stops being background.

About this block

Artist Room IndexPRO

Exhibition split into artist rooms, each with a sticky statement column beside its works, opening a viewer that shows the chosen piece large with the next one waiting as a thumbnail you can step straight into.

Gallery16: Artist Room Index

One artist to a room: a sticky room card beside three works, repeated down the page on rules. The viewer keeps the room going, showing the current work with the one you are about to see waiting beside it.

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Installation

Swap YOUR_EMAIL and YOUR_KEY for the email and license key on your account. Find your license key on your account page.

Radix flavor

bash
npx shadcn add "https://ui.beste.co/r/gallery16?email=YOUR_EMAIL&license_key=YOUR_KEY"

Base UI flavor

bash
npx shadcn add "https://ui.beste.co/r-base/gallery16?email=YOUR_EMAIL&license_key=YOUR_KEY"

This installs the block to components/beste/block/gallery16.tsx plus the badge7 eyebrow it uses.

Quick start

The installed file exports gallery16Demo alongside the block: the exact props behind the preview above. Spread it to get a working gallery in one line.

tsx
import { Gallery16, gallery16Demo } from "@/components/beste/block/gallery16";

export default function Page() {
  return <Gallery16 {...gallery16Demo} />;
}

Then replace the demo with your own props. Written out, a trimmed setup looks like this:

tsx
import { Gallery16 } from "@/components/beste/block/gallery16";

export default function Page() {
  return (
    <Gallery16
      badge={{ label: "Three rooms" }}
      heading="One artist to a room, in the order you would meet them."
      rooms={[
        {
          artist: "Hélène Marchal",
          room: "Room one",
          statement: "Letterforms cut, printed and hung at the size they were drawn.",
          works: [
            {
              src: "/rooms/one-01.jpg",
              alt: "Letterpress work",
              title: "Alphabet for a Quiet Room",
              medium: "Letterpress on rag paper",
              year: "2025",
            },
            {
              src: "/rooms/one-02.jpg",
              alt: "Specimen sheets",
              title: "Sheets, Before Binding",
              medium: "Ink on uncoated stock",
              year: "2025",
            },
          ],
        },
      ]}
      labels={{
        openLabel: "See this work",
        closeLabel: "Leave the room",
        nextLabel: "Go to the next work",
        upNextTitle: "Up next",
        counterSeparator: "of",
      }}
    />
  );
}

Props

PropTypeDefaultDescription
badge{ label: string }Eyebrow label rendered as a Badge7
headingstringSection heading above the rooms
roomsArtistRoom[][]Rooms, each with its artist, statement and works
labelsGallery16Labels{}Fixed strings that are not content: viewer controls, the up-next title and the counter separator
lightboxbooleantrueRender the built-in viewer; set false to leave the frames static
classNamestringExtra classes for the outer <section>
ts
type ArtistRoom = {
  artist: string;
  room: string;
  statement: string;
  works: Work[];
};

type Work = {
  src: string;
  alt: string;
  title: string;
  medium: string;
  year: string;
};

type Gallery16Labels = {
  openLabel?: string;
  closeLabel?: string;
  nextLabel?: string;
  upNextTitle?: string;
  counterSeparator?: string;
};

Behavior notes

  • The open state is a pair of indexes, room and work, so stepping stays inside the room the visitor entered rather than running across the whole show.
  • The up-next panel shows the work that follows in the same room, wrapping back to the first, and pressing it is the same action as stepping forward.
  • Each room card is md:sticky md:top-24 md:self-start, so the artist and statement stay in view while their three works scroll past; self-start is what allows the sticking inside a grid.
  • Rooms are separated by border-t rules rather than cards, so the page reads as a sequence of spaces rather than a list of panels.
  • The counter names the artist as well as the position, so the viewer always says which room it is in.
  • Escape closes and the left and right arrows step within the room, wrapping in both directions.
  • Setting lightbox={false} disables every work button and switches the cursor back to default, leaving a plain room index.
  • Viewer tokens are fixed background shades on a bg-foreground/95 surface, correct for a panel that is dark in both themes.

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